firePatterns
Last updated
Last updated
Fire patterns is an advanced configuration of a component that allows you to define when your component is ready to fire (ready to process input messages). Fire patterns can make the engine to hold input messages on components input ports until the pattern matches and then send the messages to the component in bulk. Fire patterns are defined as an array or a matrix. An example of fire patterns may look like this:
The fire pattern above is interpreted as follows: The component processes messages only if the first input port has zero or more messages waiting in the queue and at least one message waiting in the second input port queue. Another example can be a fire pattern:
In this case, the component only processes messages if there is at least one message on each of its two input ports. A good example for this pattern is the Sum component:
The Sum component expects messages on both of its input ports before it can produce a sum of its inputs.
The following table lists all the possible fire pattern symbols:
Symbol
Description
*
(Any) The input port must have zero or more messages in the queue.
1
(Exists) The input port must have at least one message in the queue.
0
(Empty) The input port must have no message in the queue.
A
(All) The input port must have at least one message from all the connected components in the queue. This is a synchronization pattern that lets you specify that the component must wait for all the connected components to send a message before it can start processing. A typical example is a "Multiple-to-Single" join component. This component must wait for all the LoadCSV components to send a message before it can produce an SQL-like join schema.
Note that you can also define a set of fire patterns for a component, for example:
When more fire patterns are used, there must be at least one fire pattern that matches before the component fires.